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Veyra: Pebble Academy

Coming soon · pre-alpha

Welcome to Pebble Academy.

A school life game we're building in Unreal Engine 5, the engine behind games you already know. You'll play a student starting again at a new school. Your character's challenges are designed to train the same skills you use in class.

Developed with Innovate UK and Bournemouth University

Coming soon. When it's ready, it will be part of the extra help for students with their own plan, starting from the skills their Skills Check flagged.

Fig. 1 · See it for yourself. It's early, and it's real: pre-alpha footage, running in the real game engine. Nothing is mocked up, and none of it is finished.

The story

A new school, and a fresh start.

You'll play a student whose parents send them to a new school as a last resort. Deadlines are slipping, focus is wandering and friendships are hard work. With Veyra beside you, you'll turn it around.

How it will play

A week in Pebble Academy.

Each part of the week will ask you to plan, focus, remember and look back, the way a real school week does. Training will start from the skills your Skills Check flagged.

PhonePad: plan your time, let no one down

Your in-game phone holds homework deadlines, invitations from friends and your planner. Say yes to an invite that clashes with your History deadline, and the planner shows you the crunch. Plan badly and you let someone down, or end up in detention.

Lessons: predict, plan, do, review

Before each task you size it up: how long will it take, how hard will it be, which strategies will you use? Afterwards you see your result, your time against your guess, and which strategies paid off. That loop has a name: metacognition.

Social Links: what you say changes how they feel

Classmates have their own lives and their own problems. Help them through what they're going through, and the bond between you grows. Say the wrong thing and you'll see how it lands.

Your hours are yours

Part-time jobs, the café, the shops, friends in the dorm. They all compete for the same week, like a real one. What you do with your hours is the game.

In a science classroom, Veyra the fox asks 'What would help most?' and the player picks a reply, such as 'I'm not sure where to begin.'
Fig. 2 · Veyra checks in, and you choose how to reply.

Your guide

Meet Veyra, the fox on your side.

In the game, Veyra will check in as you play, and you'll choose how to reply. It will notice what you did well, name it, and never rush you. Stuck? It will help you find a way through, without doing it for you.

The guide never claims to be a teacher, a therapist or a doctor.

When something is out of scope, it says so and points to a person.

The world

Made by game developers, not worksheet designers.

If training your brain feels like homework, it doesn't get done. So Pebble Academy is being built in Unreal Engine 5 as a place you'd choose to spend time in: warm light, real rooms and people with their own lives.

Four students in a sunlit kitchen in Pebble Academy, with tall windows onto woodland
Fig. 3 · The kitchen. Somewhere calm to start the day.
A student's room in Pebble Academy, with a bed, bookshelves, a guitar and a desk
Fig. 4 · Your room. A space of your own.
The strategies screen in Pebble Academy, showing three strategy cards: Highlighter, Hide it and Group it, each at level 1
Fig. 5 · Strategy cards. Collect them, practise them and level them up.

Every screen on this page comes from the pre-alpha. The art, the animation and the polish will all improve from here.

Who makes it

People who make real games, and people who study real brains.

A game you'd choose to play gets played, and skills only grow with practice. So the game team and the science team build Pebble Academy side by side.

The game squad

A creative director and Unreal Engine developers. They build the world, the fox and the screens you'll use, to the standard of games you'd choose to play.

The science squad

Clinical researchers and a psychometrics lead. They design every challenge around a skill the Skills Check measures.

Dr Samuel Swidzinski

Founder and CEO

An Zhou

Creative Director

Frank Zheng

Technical Director

Sonya Christensen

Partnerships Director

Matthew Lowe

Production Lead

Ali Ashkboos

Technical Lead

Meet the whole team

The serious bit

The team behind it is properly backed.

The team making Pebble Academy is funded by UK Research and Innovation through an Innovate UK Smart Grant. Over 100 young people helped design Veyra, together with clinicians.

  • NormsNational UK, from schools in 12 locations
  • Researchers fromKing's College London and Imperial College London
  • Developed withInnovate UK and Bournemouth University
  • Funded byUK Research and Innovation
  • Government-funded patentPatent pending

See the evidence and references

When can I play it?

Not yet. When Pebble Academy is ready, your school will be able to offer it as part of the extra help for students with their own plan. There's nothing for you or your family to pay.

Questions? Your teacher or SENCO has the details. Back to For students