For students · part three
A game world built in Unreal Engine 5, the same engine behind games you already know. Training your brain here feels like playing, because it is playing.
What you do: play in short sessions, at school or at home, over a few weeks.
The trailer
Your guide
Veyra checks in as you play, and you choose how to reply. It notices what you did well, names it, and never rushes you. Stuck? It helps you find a way through, without doing it for you.
The challenges adjust to you as you go, so it stays doable and never gets boring. The skills you train are the ones your report flagged, so it's your game, not a worksheet with graphics.

The world



Who makes it
If training your brain feels like homework, it doesn't get done. That's why engagement isn't decoration for us. It's the whole plan: a game you'd choose to play gets played, and skills only grow with practice.
So Pebble Academy is built by a proper games team, working side by side with the scientists. They're just below.
Unreal Engine developers, a character artist and UI artists. They build the world, the fox and everything you touch, to the standard of games you'd actually choose.
Psychologists and researchers with roots at King's College London and Imperial College London, plus NHS clinical advisers. They make sure every challenge trains something real.
The team









The serious bit
The technology that adapts the game to you is patent-protected and was developed with UK government innovation funding, through Innovate UK and UKRI. Our training programmes are accredited by the British Accreditation Council. Short version: the fun is deliberate, and so is the science. The full story →
Your teacher or SENCO has the details, and the FAQ covers the rest. See you in the game.