Step three · the training

A genuine game, with a genuine purpose.

Identification only matters if it leads somewhere. Veyra's training world helps students strengthen the skills that were flagged, through something they actually want to play.

The world

Built to the standard of the games young people already choose to play.

Developed in Unreal Engine 5, Veyra's world is warm and naturally lit, co-designed with adolescents, so it feels like theirs. Structured cognitive exercises live inside real gameplay: repeated practice, adaptive challenge, real-time feedback and space to reflect, the components research identifies in effective cognitive training.

A student room inside Veyra's world, captured in Unreal Engine 5
Inside Veyra's world. Click to look closer.

How it adapts

The game meets each student where they are.

Two-stage adaptive difficulty

Challenge adjusts at the block level first, then fine-tunes continuously, so tasks stay achievable enough to keep going and demanding enough to build skill. The technology is patent-protected, exclusive to Veyra, and developed with UK government funding.

Personal, not generic

Training focuses on the domains flagged in each student's assessment. A student building working memory practises different things from one building inhibition.

Fits the school day

Short, structured sessions delivered in modules over several weeks, flexible enough to run in school or at home, steady enough to build habits.

The Veyra guide in-world.

The guide

Meet Veyra, the coach inside the game.

A friendly guide that speaks to the real student and their actual progress, never generic advice. It notices the small wins, names them, and stays patient when things are hard.

How it's guard-railed: Veyra asks before it tells. It uses the student's name and results. It never claims to be a teacher, therapist or doctor. When something is out of scope, it says so and points to a person. Every conversation stays within boundaries designed with clinicians and reviewed continuously.

What teachers see

Progress you can watch, and evidence you can use.

While students play, teachers see progress in the dashboard: sessions completed, skills practised, and how each student's profile is developing over time. It's the same record that feeds support-plan evidence: what the need was, what was tried, how the student responded.

Veyra · teacher dashboard
The Veyra teacher dashboard, cohort overview
Training progress lives in the dashboard: sessions, skills and how each profile is developing. Click to look closer.
Hey Veyra

Ready to see how your students learn?

Start with one class or one year group. We'll help you set up, run the first session, and make sense of what comes back.