Step one · the assessment
Students complete twelve game-like tasks that measure how they focus, think and remember. Any teacher can run it, on screen, during a normal lesson, and every student leaves with their strengths seen, not just their struggles.
How a session runs
Game-like activities, each with an untimed practice round first, so the format never gets in the way of the measurement.
Response accuracy, speed and patterns are analysed to build a profile of cognitive strengths and potential learning needs.
Clear cognitive profiles with practical, evidence-informed strategies, for the student, the class teacher and the SENCO.



What it measures
Students struggle for different reasons, and effective support must be tailored to the individual rather than applied universally. That's why Veyra doesn't stop at an overall score. It identifies the specific skills each student finds harder, and what helps for each.
Tap any skill to see what it measures ↓
The three pillars
Tap a pillar to see what it means, and what helps in class ↓
Focus is about how easily a student can concentrate on what they need to do. When students struggle to focus, it's usually down to either attention or executive control.
Attention is the most basic form of focus: how quickly and accurately a student can notice information through seeing or hearing and respond to it. Executive control is about managing attention: resisting distractions, stopping impulsive responses, and shifting focus between tasks when needed.
Knowing which is harder guides the support. If attention is the main difficulty, slowing the pace of learning and presenting information more clearly helps. If executive control is the main difficulty, reducing distractions, limiting task switching, and seating the student nearer the front are often more effective.
Thinking refers to how well students can work with information in their head and solve problems.
Working memory is the amount of information a student can hold in mind at one time. It affects learning across all subjects, particularly maths and science. When it's weaker, tasks should be broken into smaller steps before starting. Planning is how well a student thinks ahead before beginning a task; difficulties here lead to impulsive work, missed steps, or confusion about timelines. Reasoning is how well a student solves problems logically. When it's weaker, students benefit from being taught clear problem-solving strategies rather than being expected to work them out independently.
Memory refers to how quickly students can learn new information and how well they can remember it later. It divides into verbal and visual memory.
Verbal memory is how easily a student learns and recalls information presented in words: spoken explanations or written text. Visual memory is how easily a student learns and remembers what they see, including what something looks like and where it is.
Most students are stronger in one than the other, which shapes how they revise best. Mind maps and diagrams suit stronger visual memory; repetition and verbal rehearsal suit stronger verbal memory.
The details schools ask about
The full pack fits a normal lesson, with practice rounds built in. No revision, no preparation. Practising would only distort the measurement.
Delivered on screen with clear instructions. No psychologist needed in the room, and we're on hand if you'd like training.
Tasks minimise language and cultural bias. They measure thinking skills rather than background knowledge, for fairer results for every student, including those with English as an additional language.
A two-stage adaptive system adjusts task difficulty to each student, so the assessment stays engaging for every ability level. This adaptive technology is patent-protected, exclusive to Veyra, and developed with UK government funding.
Start with one class or one year group. We'll help you set up, run the first session, and make sense of what comes back.