How it works
Veyra takes a school from “we think some students are struggling” to “we know how each student learns, and now we can do something about it” in three connected steps.

Students complete a game-like assessment measuring twelve thinking skills across three areas: focus, thinking and memory. It runs on screen (iPad or Windows), led by any teacher, during a normal lesson. Practice rounds settle nerves, and there's nothing to revise for. It measures how a student thinks, not what they've been taught.
Teachers and SENCOs receive clear profiles, for each student and for the whole cohort. Strengths are named first. Every area of need comes with practical, evidence-informed strategies for the classroom and for home. SLT gets the year-group view for planning and evidence.
Children strengthen the skills highlighted in the assessment inside a proper game world that adjusts as they play, meeting each student where they are. Veyra, the in-game guide, notices the small wins and keeps students company through the hard parts, in short, structured sessions that fit around the school day.
Where it runs
A structured pack of twelve game-like tasks, run by the school on iPad or Windows. Designed to feel like an activity, not a test, and designed to be culture-fair, measuring thinking skills rather than background knowledge.
A full game world built in Unreal Engine 5, where students practice focus, thinking and memory skills through play. The Veyra guide sits inside it, always a tap away.
Start with one class or one year group. We'll help you set up, run the first session, and make sense of what comes back.